Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
Loading...
Searching...
No Matches
RuleTurnActions.cpp File Reference
#include "RuleTurnActions.hpp"
#include "BoardRules.hpp"
#include "LegacyTextIds.hpp"
#include "Messaging.hpp"
#include "PhaseStack.hpp"
#include "RuleRejections.hpp"
#include "RuleEconomy.hpp"
#include "RuleAuction.hpp"
#include "RuleRandom.hpp"
#include "RuleStartingOrder.hpp"
#include "RulePrediction.hpp"
#include "RuleLifecycle.hpp"
#include "RuleCoreActions.hpp"
#include <algorithm>
#include <cstddef>
#include <cstdint>
Include dependency graph for RuleTurnActions.cpp:

Go to the source code of this file.

Namespaces

namespace  monopoly
 
namespace  monopoly::rules
 
namespace  monopoly::rules::turnactions
 

Functions

void monopoly::rules::turnactions::actionStartTurn (GameState &state, const actions::Message &message)
 
void monopoly::rules::turnactions::actionEndTurn (GameState &state, const actions::Message &message)
 
void monopoly::rules::turnactions::actionRollDice (GameState &state, const actions::Message &message)
 
void monopoly::rules::turnactions::actionMoveForwards (GameState &state, const actions::Message &message)
 
void monopoly::rules::turnactions::actionMoveBackwards (GameState &state, const actions::Message &message)
 
void monopoly::rules::turnactions::actionJumpToSquare (GameState &state, const actions::Message &message)
 
void monopoly::rules::turnactions::actionLandedOnSquare (GameState &state, const actions::Message &message)
 
bool monopoly::rules::turnactions::restartGameplayPhase (GameState &state, const actions::Message &message)
 
void monopoly::rules::turnactions::onIdleTick (GameState &state)