10 const actions::Message& message
15 const actions::Message& message
20 const actions::Message& message
25 const actions::Message& message
30 const actions::Message& message
35 const actions::Message& message
40 const actions::Message& message
46 const actions::Message& message
void actionEndTurn(GameState &state, const actions::Message &message)
void actionMoveForwards(GameState &state, const actions::Message &message)
void actionJumpToSquare(GameState &state, const actions::Message &message)
void actionStartTurn(GameState &state, const actions::Message &message)
void actionMoveBackwards(GameState &state, const actions::Message &message)
void onIdleTick(GameState &state)
bool restartGameplayPhase(GameState &state, const actions::Message &message)
void actionRollDice(GameState &state, const actions::Message &message)
void actionLandedOnSquare(GameState &state, const actions::Message &message)
const GameState & state()