51 const actions::Message& message
56 const actions::Message& message
61 const actions::Message& message
66 const actions::Message& message
71 const actions::Message& message
76 const actions::Message& message
85 const actions::Message& message
void resetTransientState()
void landOnLuxuryTax(GameState &state)
void blindlyTransferCash(GameState &state, PlayerNumber fromPlayer, PlayerNumber toPlayer, std::int64_t amount, bool sendAnimation)
void actionFreeUnmortgageDone(GameState &state, const actions::Message &message)
void landOnFreeParking(GameState &state)
void stackDebt(GameState &state, PlayerNumber fromPlayer, PlayerNumber toPlayer, std::int64_t amount)
bool restartEconomyPhase(GameState &state, const actions::Message &message)
void actionMortgaging(GameState &state, const actions::Message &message)
void actionTaxDecision(GameState &state, const actions::Message &message)
void stackDebtAndRestart(GameState &state, PlayerNumber fromPlayer, PlayerNumber toPlayer, std::int64_t amount)
void actionSellBuildings(GameState &state, const actions::Message &message)
void actionGoBankrupt(GameState &state, const actions::Message &message)
void transferPropertyForSettlement(GameState &state, std::uint8_t squareNo, PlayerNumber toPlayer)
void actionBuyOrAuctionDecision(GameState &state, const actions::Message &message)
void sellAllBuildingsForSettlement(GameState &state, std::uint8_t squareNo)
void collectRent(GameState &state)
void addMoneyToFreeParkingPot(GameState &state, std::int64_t amount)
void landOnIncomeTax(GameState &state)
std::uint8_t PlayerNumber
const GameState & state()