13 const GameState&
state
22 const actions::Message& message
27 const actions::Message& message
void declareWinner(GameState &state)
bool shouldEndGame(const GameState &state)
bool onlyOneSurvivor(const GameState &state)
bool restartLifecyclePhase(GameState &state)
void onIdleTick(GameState &state)
void actionPauseGame(GameState &state, const actions::Message &message)
void recordPlayerActivity(GameState &state, PlayerNumber player)
void actionDisconnectedPlayer(GameState &state, const actions::Message &message)
std::uint8_t PlayerNumber
const GameState & state()