Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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UserInterface.cpp File Reference
#include "UserInterface.hpp"
#include "LegacyTextIds.hpp"
#include "UISound.hpp"
#include "Engine.hpp"
#include "Display.hpp"
#include "TimeStep.hpp"
#include "PlayerSelection.hpp"
#include "IBar.hpp"
#include "Timers.hpp"
#include "LocalPlayers.hpp"
#include "PieceCamera.hpp"
#include "RuleArchive.hpp"
#include "Messaging.hpp"
#include "ChatRuntime.hpp"
#include "VoiceChatRuntime.hpp"
#include "UDPennyVoice.hpp"
#include "OptionsSaveRuntime.hpp"
#include "OptionsCustomBoardRuntime.hpp"
#include "OptionsHelpRuntime.hpp"
#include "StatsAccountRuntime.hpp"
#include "ExtendedInitialization.hpp"
#include "RuntimeState.hpp"
#include <SDL3/SDL.h>
#include <algorithm>
#include <bit>
#include <array>
#include <cstddef>
#include <cstdlib>
#include <limits>
#include <utility>
Include dependency graph for UserInterface.cpp:

Go to the source code of this file.

Namespaces

namespace  monopoly
 
namespace  monopoly::userinterface
 

Functions

dice::PromptState & monopoly::userinterface::dicePromptState () noexcept
 
const ibar::RuleProjection & monopoly::userinterface::iBarRuleStateReadOnly () noexcept
 
auctionui::State & monopoly::userinterface::auctionState () noexcept
 
const auctionui::State & monopoly::userinterface::auctionStateReadOnly () noexcept
 
tradeui::State & monopoly::userinterface::tradeState () noexcept
 
const tradeui::State & monopoly::userinterface::tradeStateReadOnly () noexcept
 
optionsui::State & monopoly::userinterface::optionsState () noexcept
 
const optionsui::State & monopoly::userinterface::optionsStateReadOnly () noexcept
 
optionsui::SaveRuntimeState & monopoly::userinterface::optionsSaveState () noexcept
 
const optionsui::SaveRuntimeState & monopoly::userinterface::optionsSaveStateReadOnly () noexcept
 
optionsui::CustomBoardState & monopoly::userinterface::optionsCustomBoardState () noexcept
 
const optionsui::CustomBoardState & monopoly::userinterface::optionsCustomBoardStateReadOnly () noexcept
 
statsui::State & monopoly::userinterface::statsState () noexcept
 
const statsui::State & monopoly::userinterface::statsStateReadOnly () noexcept
 
statsui::CalculatorUIState & monopoly::userinterface::statsCalculatorState () noexcept
 
const statsui::CalculatorUIState & monopoly::userinterface::statsCalculatorStateReadOnly () noexcept
 
statsui::FutureImmunityState & monopoly::userinterface::statsFutureImmunityState () noexcept
 
const statsui::FutureImmunityState & monopoly::userinterface::statsFutureImmunityStateReadOnly () noexcept
 
rules::PlayerNumber monopoly::userinterface::chatSenderPlayer () noexcept
 
std::expected< void, std::string > monopoly::userinterface::sendReadyResponses (std::uint32_t playerMask, std::int64_t serial)
 
bool monopoly::userinterface::dispatchTradeBatch (const std::vector< actions::Message > &batch)
 
bool monopoly::userinterface::beginTradeFromIBar (rules::PlayerNumber iBarPlayer) noexcept
 
bool monopoly::userinterface::beginOptionsFromIBar () noexcept
 
void monopoly::userinterface::resetRuleProjection ()
 
void monopoly::userinterface::processRuleMessage (const actions::Message &message)
 
rules::GameState & monopoly::userinterface::ruleState ()
 
const rules::GameState & monopoly::userinterface::ruleStateReadOnly ()
 
const pieces::PieceIdleState & monopoly::userinterface::pieceIdleStateReadOnly ()
 
std::optional< pieces::PieceMovePlan > monopoly::userinterface::takePendingPieceMovePlan ()
 
std::optional< pieces::PieceMoveSpecialRequest > monopoly::userinterface::takePendingPieceMoveSpecial ()
 
std::optional< pieces::PieceIdleTransitionPlan > monopoly::userinterface::takePendingPieceIdleTransitionPlan ()
 
std::optional< dice::RollRequest > monopoly::userinterface::takePendingDiceRoll ()
 
void monopoly::userinterface::update ()
 
bool monopoly::userinterface::processUIMessage (const uimsg::Message &message)