Monopoly — Portage moderne
0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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RuntimeState.hpp
Go to the documentation of this file.
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#pragma once
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namespace
monopoly::runtime
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{
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struct
State
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{
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bool
gameInProgress
=
false
;
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bool
gamePaused
=
false
;
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bool
gameQuitRequested
=
false
;
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};
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State
&
state
();
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void
reset
();
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}
monopoly::runtime
Definition
RuntimeState.cpp:4
monopoly::runtime::state
State & state()
Definition
RuntimeState.cpp:10
monopoly::runtime::reset
void reset()
Definition
RuntimeState.cpp:15
monopoly::runtime::State
Definition
RuntimeState.hpp:6
monopoly::runtime::State::gameInProgress
bool gameInProgress
Definition
RuntimeState.hpp:7
monopoly::runtime::State::gamePaused
bool gamePaused
Definition
RuntimeState.hpp:8
monopoly::runtime::State::gameQuitRequested
bool gameQuitRequested
Definition
RuntimeState.hpp:9
RuntimeState.hpp
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