55 std::vector<Published> current_;
std::expected< void, std::string > sync(const State &state, const rules::GameState &gameState, const PlayerPlaybackInputs &inputs, display::Screen2D desiredView, engine::SequencePlayback &playback)
std::size_t objectCount() const noexcept
constexpr DataId EmptyDataId
std::uint32_t PropertyMask
std::uint8_t PlayerNumber
constexpr PlayerNumber NobodyPlayer
constexpr std::uint16_t PlayerBoxPriority
constexpr int PlayerDeedWidth
constexpr int PlayerDeedHeight
constexpr data::DataTag PlayerBoxLargeBaseTag
constexpr data::DataTag PlayerDeedMortgagedBaseTag
constexpr data::DataTag PlayerDeedNormalBaseTag
constexpr std::uint16_t PlayerDeedBasePriority
constexpr data::DataTag PlayerBoxSmallBaseTag
friend bool operator==(const Published &, const Published &)=default