35 void reset()
noexcept;
43 friend bool operator==(
const Published&,
const Published&) =
default;
47 std::array<std::optional<Published>, SlotCount> published_{};
std::expected< void, std::string > sync(display::Screen2D desiredView, const CalculatorUIState &ui, const rules::GameState &gameState, engine::SequencePlayback &playback)
bool visible() const noexcept
constexpr DataId EmptyDataId
constexpr PlayerNumber MaxPlayers
constexpr std::uint16_t CalculatorBackgroundPriority
constexpr data::DataTag CalculatorNumberPressBaseTag
constexpr std::uint16_t CalculatorButtonPriority
constexpr data::DataTag CalculatorTokenBaseTag
constexpr data::DataTag CalculatorFunctionPressBaseTag
constexpr data::DataTag CalculatorEnterIdleAlternateTag
constexpr data::DataTag CalculatorFunctionIdleBaseTag
constexpr data::DataTag CalculatorBackgroundTag
constexpr data::DataTag CalculatorEnterIdleTag
constexpr float CalculatorTokenScale
constexpr data::DataTag CalculatorNumberIdleBaseTag
constexpr data::DataTag CalculatorTextBoxTag