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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include "RenderSlots.hpp"#include "SequenceCommands.hpp"#include "SequenceRenderData.hpp"#include "World3DProjection.hpp"#include <cstddef>#include <cstdint>#include <expected>#include <map>#include <memory>#include <optional>#include <vector>Go to the source code of this file.
Classes | |
| struct | monopoly::engine::SequenceWorld3DSlotError |
| struct | monopoly::engine::SequenceWorld3DObject |
| struct | monopoly::engine::SequenceWorld3DSyncStats |
| class | monopoly::engine::SequenceWorld3DSlot |
Namespaces | |
| namespace | monopoly |
| namespace | monopoly::engine |
Enumerations | |
| enum class | monopoly::engine::SequenceWorld3DSlotErrorCode { monopoly::engine::DuplicateNode } |
Functions | |
| World3DCamera | monopoly::engine::world3DCameraFromSequence (const sequence::SequenceCamera3DView &camera) noexcept |
| std::optional< World3DCamera > | monopoly::engine::resolveWorld3DCamera (const sequence::SetCameraCommand &command, const sequence::SequenceRuntime &runtime) noexcept |