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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include <SequenceWorld3DSlot.hpp>
Public Attributes | |
| sequence::SequenceNodeId | node {} |
| data::DataId | contentsDataId {} |
| std::uint16_t | priority {} |
| std::int32_t | clock {} |
| sequence::Matrix3D | worldTransform {} |
| std::shared_ptr< const data::MeshRuntimeAsset > | asset |
| std::optional< sequence::SequenceBounds3D > | sequenceBounds |
| std::optional< World3DRect > | screenBounds |
| std::shared_ptr< const data::MeshRenderData > | renderData |
Definition at line 26 of file SequenceWorld3DSlot.hpp.
| std::shared_ptr<const data::MeshRuntimeAsset> monopoly::engine::SequenceWorld3DObject::asset |
Definition at line 33 of file SequenceWorld3DSlot.hpp.
| std::int32_t monopoly::engine::SequenceWorld3DObject::clock {} |
Definition at line 31 of file SequenceWorld3DSlot.hpp.
| data::DataId monopoly::engine::SequenceWorld3DObject::contentsDataId {} |
Definition at line 29 of file SequenceWorld3DSlot.hpp.
| sequence::SequenceNodeId monopoly::engine::SequenceWorld3DObject::node {} |
Definition at line 28 of file SequenceWorld3DSlot.hpp.
| std::uint16_t monopoly::engine::SequenceWorld3DObject::priority {} |
Definition at line 30 of file SequenceWorld3DSlot.hpp.
| std::shared_ptr<const data::MeshRenderData> monopoly::engine::SequenceWorld3DObject::renderData |
Definition at line 36 of file SequenceWorld3DSlot.hpp.
| std::optional<World3DRect> monopoly::engine::SequenceWorld3DObject::screenBounds |
Definition at line 35 of file SequenceWorld3DSlot.hpp.
| std::optional<sequence::SequenceBounds3D> monopoly::engine::SequenceWorld3DObject::sequenceBounds |
Definition at line 34 of file SequenceWorld3DSlot.hpp.
| sequence::Matrix3D monopoly::engine::SequenceWorld3DObject::worldTransform {} |
Definition at line 32 of file SequenceWorld3DSlot.hpp.