Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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monopoly::sequence::SequenceCamera3DView Struct Reference

#include <SequenceRuntime.hpp>

Collaboration diagram for monopoly::sequence::SequenceCamera3DView:
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Public Attributes

SequenceNodeId node {}
 
std::uint8_t label {}
 
std::uint16_t priority {}
 
std::int32_t clock {}
 
Matrix3D worldTransform {}
 
float fieldOfView {0.7853981633974483F}
 
float nearPlane {1.0F}
 
float farPlane {5000.0F}
 

Detailed Description

Definition at line 127 of file SequenceRuntime.hpp.

Member Data Documentation

◆ clock

std::int32_t monopoly::sequence::SequenceCamera3DView::clock {}

Definition at line 132 of file SequenceRuntime.hpp.

◆ farPlane

float monopoly::sequence::SequenceCamera3DView::farPlane {5000.0F}

Definition at line 136 of file SequenceRuntime.hpp.

◆ fieldOfView

float monopoly::sequence::SequenceCamera3DView::fieldOfView {0.7853981633974483F}

Definition at line 134 of file SequenceRuntime.hpp.

◆ label

std::uint8_t monopoly::sequence::SequenceCamera3DView::label {}

Definition at line 130 of file SequenceRuntime.hpp.

◆ nearPlane

float monopoly::sequence::SequenceCamera3DView::nearPlane {1.0F}

Definition at line 135 of file SequenceRuntime.hpp.

◆ node

SequenceNodeId monopoly::sequence::SequenceCamera3DView::node {}

Definition at line 129 of file SequenceRuntime.hpp.

◆ priority

std::uint16_t monopoly::sequence::SequenceCamera3DView::priority {}

Definition at line 131 of file SequenceRuntime.hpp.

◆ worldTransform

Matrix3D monopoly::sequence::SequenceCamera3DView::worldTransform {}

Definition at line 133 of file SequenceRuntime.hpp.


The documentation for this struct was generated from the following file: