Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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RuleTrade.cpp File Reference
#include "RuleTrade.hpp"
#include "BoardRules.hpp"
#include "CardDeckRuntime.hpp"
#include "LegacyTextIds.hpp"
#include "Messaging.hpp"
#include "PhaseStack.hpp"
#include "RuleRejections.hpp"
#include "RuleEconomy.hpp"
#include "RuleSynchronization.hpp"
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
Include dependency graph for RuleTrade.cpp:

Go to the source code of this file.

Namespaces

namespace  monopoly
 
namespace  monopoly::rules
 
namespace  monopoly::rules::trade
 

Functions

void monopoly::rules::trade::resetTransientState ()
 
void monopoly::rules::trade::actionStartTradeEditing (GameState &state, const actions::Message &message)
 
void monopoly::rules::trade::actionTradeItem (GameState &state, const actions::Message &message)
 
void monopoly::rules::trade::actionClearTradeItems (GameState &state, const actions::Message &message)
 
void monopoly::rules::trade::actionClearTradedContracts (GameState &state, const actions::Message &message)
 
void monopoly::rules::trade::actionTradeEditingDone (GameState &state, const actions::Message &message)
 
void monopoly::rules::trade::actionTradeAccept (GameState &state, const actions::Message &message)
 
bool monopoly::rules::trade::restartTradePhase (GameState &state, const actions::Message &message)
 
void monopoly::rules::trade::onIdleTick (GameState &state)