#include "RuleEconomy.hpp"
#include "BoardRules.hpp"
#include "LegacyTextIds.hpp"
#include "Messaging.hpp"
#include "PhaseStack.hpp"
#include "RuleRejections.hpp"
#include "RuleLifecycle.hpp"
#include "RuleResync.hpp"
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
#include <utility>
Go to the source code of this file.
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| void | monopoly::rules::economy::sellAllBuildingsForSettlement (GameState &state, std::uint8_t squareNo) |
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| void | monopoly::rules::economy::transferPropertyForSettlement (GameState &state, std::uint8_t squareNo, PlayerNumber toPlayer) |
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| void | monopoly::rules::economy::resetTransientState () |
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| void | monopoly::rules::economy::blindlyTransferCash (GameState &state, PlayerNumber fromPlayer, PlayerNumber toPlayer, std::int64_t amount, bool sendAnimation) |
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| void | monopoly::rules::economy::addMoneyToFreeParkingPot (GameState &state, std::int64_t amount) |
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| void | monopoly::rules::economy::stackDebt (GameState &state, PlayerNumber fromPlayer, PlayerNumber toPlayer, std::int64_t amount) |
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| void | monopoly::rules::economy::stackDebtAndRestart (GameState &state, PlayerNumber fromPlayer, PlayerNumber toPlayer, std::int64_t amount) |
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| void | monopoly::rules::economy::collectRent (GameState &state) |
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| void | monopoly::rules::economy::actionBuyOrAuctionDecision (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::economy::actionTaxDecision (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::economy::actionFreeUnmortgageDone (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::economy::actionMortgaging (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::economy::actionSellBuildings (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::economy::actionGoBankrupt (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::economy::landOnIncomeTax (GameState &state) |
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| void | monopoly::rules::economy::landOnLuxuryTax (GameState &state) |
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| void | monopoly::rules::economy::landOnFreeParking (GameState &state) |
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| bool | monopoly::rules::economy::restartEconomyPhase (GameState &state, const actions::Message &message) |
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