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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include "GPUFrame.hpp"#include "Display.hpp"#include "LegacyAssets.hpp"#include "LogicalViewport.hpp"#include <algorithm>#include <cmath>#include <limits>Go to the source code of this file.
Namespaces | |
| namespace | monopoly |
| namespace | monopoly::engine |
| namespace | monopoly::engine::gpuframe |
Functions | |
| std::expected< World3DRenderStats, World3DRendererError > | monopoly::engine::gpuframe::recordWorld3D (SDL_GPUCommandBuffer *command, SDL_GPUTexture *target, Uint32 width, Uint32 height, World3DRenderer &renderer, const SequenceWorld3DSlot &world) |
| bool | monopoly::engine::gpuframe::present (SDL_GPUDevice *device, SDL_Window *window, World3DRenderer *renderer, const SequenceWorld3DSlot *world, World2DRenderer *overlayRenderer, const SequenceWorld2DSlot *overlay, SDL_FColor backdrop) |