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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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Functions | |
| std::expected< World3DRenderStats, World3DRendererError > | recordWorld3D (SDL_GPUCommandBuffer *command, SDL_GPUTexture *target, Uint32 width, Uint32 height, World3DRenderer &renderer, const SequenceWorld3DSlot &world) |
| bool | present (SDL_GPUDevice *device, SDL_Window *window, World3DRenderer *renderer, const SequenceWorld3DSlot *world, World2DRenderer *overlayRenderer, const SequenceWorld2DSlot *overlay, SDL_FColor backdrop) |
| bool monopoly::engine::gpuframe::present | ( | SDL_GPUDevice * | device, |
| SDL_Window * | window, | ||
| World3DRenderer * | renderer, | ||
| const SequenceWorld3DSlot * | world, | ||
| World2DRenderer * | overlayRenderer, | ||
| const SequenceWorld2DSlot * | overlay, | ||
| SDL_FColor | backdrop | ||
| ) |
Definition at line 57 of file GPUFrame.cpp.
| std::expected< World3DRenderStats, World3DRendererError > monopoly::engine::gpuframe::recordWorld3D | ( | SDL_GPUCommandBuffer * | command, |
| SDL_GPUTexture * | target, | ||
| Uint32 | width, | ||
| Uint32 | height, | ||
| World3DRenderer & | renderer, | ||
| const SequenceWorld3DSlot & | world | ||
| ) |
Definition at line 34 of file GPUFrame.cpp.