Monopoly — Portage moderne
0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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LegacyAssets.hpp
Go to the documentation of this file.
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#pragma once
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_gpu.h>
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namespace
monopoly::legacyassets
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{
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struct
Texture2D
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{
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SDL_GPUTexture
*
texture
=
nullptr
;
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Uint32
width
= 0;
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Uint32
height
= 0;
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};
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bool
initialize
(
SDL_GPUDevice
* device);
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void
shutdown
();
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const
Texture2D
&
background3D
();
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}
index
unsigned index
Definition
ModernIBarSkin.cpp:25
monopoly::legacyassets
Definition
LegacyAssets.cpp:8
monopoly::legacyassets::background3D
const Texture2D & background3D()
Definition
LegacyAssets.cpp:381
monopoly::legacyassets::shutdown
void shutdown()
Definition
LegacyAssets.cpp:365
monopoly::legacyassets::initialize
bool initialize(SDL_GPUDevice *device)
Definition
LegacyAssets.cpp:326
monopoly::legacyassets::Texture2D
Definition
LegacyAssets.hpp:9
monopoly::legacyassets::Texture2D::width
Uint32 width
Definition
LegacyAssets.hpp:12
monopoly::legacyassets::Texture2D::texture
SDL_GPUTexture * texture
Definition
LegacyAssets.hpp:10
monopoly::legacyassets::Texture2D::height
Uint32 height
Definition
LegacyAssets.hpp:13
LegacyAssets.hpp
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