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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include <World3DShaderUniforms.hpp>
Public Attributes | |
| std::array< float, 16 > | worldViewProjection {} |
| std::array< float, 16 > | world {} |
| std::array< float, 4 > | materialDiffuse {} |
| std::array< float, 4 > | sceneAmbient {} |
| std::array< float, 4 > | boardReflectionColorEnabled {} |
| std::array< float, 4 > | boardReflectionDirection {} |
| std::array< float, 4 > | sunColorEnabled {} |
| std::array< float, 4 > | sunDirection {} |
| std::array< float, 4 > | spotlightColorEnabled {} |
| std::array< float, 4 > | spotlightPositionRange {} |
| std::array< float, 4 > | spotlightDirectionFalloff {} |
| std::array< float, 4 > | spotlightAttenuationTheta {} |
| std::array< float, 4 > | spotlightPhi {} |
Definition at line 10 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::boardReflectionColorEnabled {} |
Definition at line 16 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::boardReflectionDirection {} |
Definition at line 17 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::materialDiffuse {} |
Definition at line 14 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::sceneAmbient {} |
Definition at line 15 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::spotlightAttenuationTheta {} |
Definition at line 23 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::spotlightColorEnabled {} |
Definition at line 20 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::spotlightDirectionFalloff {} |
Definition at line 22 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::spotlightPhi {} |
Definition at line 24 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::spotlightPositionRange {} |
Definition at line 21 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::sunColorEnabled {} |
Definition at line 18 of file World3DShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::World3DVertexUniforms::sunDirection {} |
Definition at line 19 of file World3DShaderUniforms.hpp.
| std::array<float, 16> monopoly::engine::World3DVertexUniforms::world {} |
Definition at line 13 of file World3DShaderUniforms.hpp.
| std::array<float, 16> monopoly::engine::World3DVertexUniforms::worldViewProjection {} |
Definition at line 12 of file World3DShaderUniforms.hpp.