31 static_assert(
sizeof(World3DVertexUniforms) == 304U);
32 static_assert(
sizeof(World3DFragmentUniforms) == 16U);
34 static_assert(
offsetof(World3DVertexUniforms, world) == 64U);
35 static_assert(
offsetof(World3DVertexUniforms, materialDiffuse) == 128U);
36 static_assert(
offsetof(World3DVertexUniforms, sceneAmbient) == 144U);
37 static_assert(
offsetof(World3DVertexUniforms, spotlightPhi) == 288U);