#include <IBarBackdropPlayback.hpp>
Definition at line 76 of file IBarBackdropPlayback.hpp.
◆ bankVisible()
| bool monopoly::ibar::BackdropPlayback::bankVisible |
( |
| ) |
const |
|
inlinenoexcept |
◆ buyAuctionPopupDeed()
| data::DataId monopoly::ibar::BackdropPlayback::buyAuctionPopupDeed |
( |
| ) |
const |
|
inlinenoexcept |
◆ buyAuctionPopupOnLeft()
| bool monopoly::ibar::BackdropPlayback::buyAuctionPopupOnLeft |
( |
| ) |
const |
|
inlinenoexcept |
◆ cameraButtonState()
◆ cardVisualState()
| CardVisualState monopoly::ibar::BackdropPlayback::cardVisualState |
( |
| ) |
const |
|
inlinenoexcept |
◆ consumedPressedButton()
| std::optional< std::uint8_t > monopoly::ibar::BackdropPlayback::consumedPressedButton |
( |
| ) |
const |
|
inlinenoexcept |
◆ currentBackdrop()
| data::DataId monopoly::ibar::BackdropPlayback::currentBackdrop |
( |
| ) |
const |
|
inlinenoexcept |
◆ currentCardSequence()
| data::DataId monopoly::ibar::BackdropPlayback::currentCardSequence |
( |
| ) |
const |
|
inlinenoexcept |
◆ currentPlayerToken()
| data::DataId monopoly::ibar::BackdropPlayback::currentPlayerToken |
( |
| ) |
const |
|
inlinenoexcept |
◆ jailCardCurrent()
| data::DataId monopoly::ibar::BackdropPlayback::jailCardCurrent |
( |
std::size_t |
deck | ) |
const |
|
inlinenoexcept |
◆ mainButtonState()
◆ optionsButtonState()
◆ propertyHoverDeed()
| data::DataId monopoly::ibar::BackdropPlayback::propertyHoverDeed |
( |
| ) |
const |
|
inlinenoexcept |
◆ reset()
| void monopoly::ibar::BackdropPlayback::reset |
( |
| ) |
|
|
inlinenoexcept |
◆ rollDiceButtonState()
◆ scorePlayerState()
◆ scoreTextState()
◆ statusButtonState()
◆ sync()
◆ takeCardReadRequest()
| std::optional< std::uint8_t > monopoly::ibar::BackdropPlayback::takeCardReadRequest |
( |
| ) |
|
|
noexcept |
◆ tradeButtonState()
The documentation for this class was generated from the following files: