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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include <IBarBackdropPlayback.hpp>
Public Attributes | |
| display::Screen2D | desired2DView {display::Screen2D::Main} |
| RuleMode | ruleMode {RuleMode::Nothing} |
| rules::PlayerNumber | rulePlayer {rules::NobodyPlayer} |
| bool | trackRules {true} |
| bool | gameInProgress {} |
| bool | tradeEligible {} |
| bool | rollDiceDesired {} |
| bool | raiseCashCanBankrupt {} |
| bool | canBuild {} |
| bool | canSell {} |
| bool | canMortgage {} |
| bool | canUnmortgage {} |
| bool | aiButtonRemoteState {} |
| bool | bankHovered {} |
| std::optional< std::uint8_t > | pressedButtonIndex |
| std::optional< std::uint8_t > | desiredCardIndex |
| std::optional< std::uint8_t > | desiredBuyAuctionSquare |
| pieces::BoardCameraView | desiredBoardCamera {pieces::BoardCameraView::TopDownSoccer} |
| ScoreStripPlan | scoreStrip {} |
| PropertyTitlePlan | propertyTitles {} |
| int | propertyCurrentMouseOver {-1} |
| std::uint64_t | tick {} |
Definition at line 44 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::aiButtonRemoteState {} |
Definition at line 58 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::bankHovered {} |
Definition at line 59 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::canBuild {} |
Definition at line 54 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::canMortgage {} |
Definition at line 56 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::canSell {} |
Definition at line 55 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::canUnmortgage {} |
Definition at line 57 of file IBarBackdropPlayback.hpp.
| display::Screen2D monopoly::ibar::ActionButtonInputs::desired2DView {display::Screen2D::Main} |
Definition at line 46 of file IBarBackdropPlayback.hpp.
| pieces::BoardCameraView monopoly::ibar::ActionButtonInputs::desiredBoardCamera {pieces::BoardCameraView::TopDownSoccer} |
Definition at line 63 of file IBarBackdropPlayback.hpp.
| std::optional<std::uint8_t> monopoly::ibar::ActionButtonInputs::desiredBuyAuctionSquare |
Definition at line 62 of file IBarBackdropPlayback.hpp.
| std::optional<std::uint8_t> monopoly::ibar::ActionButtonInputs::desiredCardIndex |
Definition at line 61 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::gameInProgress {} |
Definition at line 50 of file IBarBackdropPlayback.hpp.
| std::optional<std::uint8_t> monopoly::ibar::ActionButtonInputs::pressedButtonIndex |
Definition at line 60 of file IBarBackdropPlayback.hpp.
| int monopoly::ibar::ActionButtonInputs::propertyCurrentMouseOver {-1} |
Definition at line 66 of file IBarBackdropPlayback.hpp.
| PropertyTitlePlan monopoly::ibar::ActionButtonInputs::propertyTitles {} |
Definition at line 65 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::raiseCashCanBankrupt {} |
Definition at line 53 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::rollDiceDesired {} |
Definition at line 52 of file IBarBackdropPlayback.hpp.
| RuleMode monopoly::ibar::ActionButtonInputs::ruleMode {RuleMode::Nothing} |
Definition at line 47 of file IBarBackdropPlayback.hpp.
| rules::PlayerNumber monopoly::ibar::ActionButtonInputs::rulePlayer {rules::NobodyPlayer} |
Definition at line 48 of file IBarBackdropPlayback.hpp.
| ScoreStripPlan monopoly::ibar::ActionButtonInputs::scoreStrip {} |
Definition at line 64 of file IBarBackdropPlayback.hpp.
| std::uint64_t monopoly::ibar::ActionButtonInputs::tick {} |
Definition at line 67 of file IBarBackdropPlayback.hpp.
Definition at line 49 of file IBarBackdropPlayback.hpp.
| bool monopoly::ibar::ActionButtonInputs::tradeEligible {} |
Definition at line 51 of file IBarBackdropPlayback.hpp.