57 std::vector<Published> current_;
std::expected< void, std::string > sync(const State &state, const rules::GameState &gameState, display::Screen2D desiredView, engine::SequencePlayback &playback, const AccountState *accounts=nullptr)
std::size_t objectCount() const noexcept
constexpr DataId EmptyDataId
constexpr data::DataTag BankSoldSignTag
data::DataId bankDeedSequence(int square) noexcept
constexpr data::DataTag BankLiabilityDividendCardTag
constexpr data::DataTag BankHotelTag
std::optional< Rect > bankDeedRect(int square) noexcept
constexpr int BankContentX
constexpr int BankDeedWidth
constexpr int BankDeedHeight
constexpr data::DataTag BankDeedBaseTag
constexpr std::uint16_t BankOverlayPriority
constexpr data::DataTag BankHouseTag
constexpr int BankContentY
constexpr data::DataTag BankPlayerBarBaseTag
constexpr data::DataTag BankLiabilityErrorCardTag
constexpr data::DataTag BankMortgageSignTag
constexpr std::uint16_t BankIconPriority
constexpr float BankLiabilityCardScale
constexpr std::uint16_t BankSignPriority
friend bool operator==(const Published &, const Published &)=default