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#include "Actions.hpp"
#include "BoardRules.hpp"
#include "RuleTypes.hpp"
#include <cstdint>
Go to the source code of this file.
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| void | monopoly::rules::buildings::resetTransientState () |
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| PlacementCheck | monopoly::rules::buildings::testBuildingPlacement (const GameState &state, PlayerNumber purchaser, std::uint8_t squareNo, bool adding) |
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| PlayerSet | monopoly::rules::buildings::playersWhoCanBuyBuilding (const GameState &state, bool hotel) |
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| board::PropertySet | monopoly::rules::buildings::placeBuildingLegalSquares (const GameState &state) |
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| void | monopoly::rules::buildings::buildApprovedBuilding (GameState &state, std::uint8_t squareNo) |
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| void | monopoly::rules::buildings::actionBuyHouse (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::buildings::actionSellBuildings (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::buildings::actionCancelDecomposition (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::buildings::actionPlayerBuySellMortgage (GameState &state, const actions::Message &message) |
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| void | monopoly::rules::buildings::actionPlayerDoneBuySellMortgage (GameState &state, const actions::Message &message) |
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| bool | monopoly::rules::buildings::restartBuildingPhase (GameState &state) |
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