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| void | monopoly::ui::playersetup::initialize (State &state, bool serverMode) |
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| void | monopoly::ui::playersetup::setTokenName (State &state, std::uint8_t token, std::wstring_view name) |
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| void | monopoly::ui::playersetup::setPlayerLogAvailable (State &state, bool available) |
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| void | monopoly::ui::playersetup::setPlayerLogEntries (State &state, const rules::GameState &uiState, std::span< const std::wstring > entries) |
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| void | monopoly::ui::playersetup::setEnteredName (State &state, std::wstring_view name) |
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| void | monopoly::ui::playersetup::requestPhase (State &state, const rules::GameState &uiState, Phase phase) |
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| bool | monopoly::ui::playersetup::tokenAvailable (const rules::GameState &uiState, std::uint8_t token) |
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| std::uint8_t | monopoly::ui::playersetup::nextAvailableToken (const rules::GameState &uiState, std::uint8_t currentToken) |
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| std::uint8_t | monopoly::ui::playersetup::tokenFromName (const State &state, const rules::GameState &uiState, std::wstring_view name) |
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| std::uint8_t | monopoly::ui::playersetup::nextAvailableColour (const rules::GameState &uiState, std::uint8_t currentColour) |
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| Button | monopoly::ui::playersetup::buttonAt (Phase phase, int x, int y, data::BoardEdition edition) |
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| Command | monopoly::ui::playersetup::clickButton (State &state, const rules::GameState &uiState, Button button) |
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| Command | monopoly::ui::playersetup::clickAt (State &state, const rules::GameState &uiState, int x, int y) |
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| Command | monopoly::ui::playersetup::customRuleChoice (State &state, const rules::GameState &uiState, rules::options::SetupRule rule, std::uint8_t choice) |
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| Command | monopoly::ui::playersetup::playerBarClicked (State &state, rules::PlayerNumber player) |
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