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#include "MeshRuntime.hpp"
#include <SDL3/SDL_gpu.h>
#include <cstddef>
#include <cstdint>
#include <expected>
#include <memory>
#include <span>
#include <string>
#include <unordered_map>
#include <vector>
Go to the source code of this file.
|
| enum class | monopoly::engine::MeshGPUErrorCode {
monopoly::engine::MissingDevice
, monopoly::engine::MissingAsset
, monopoly::engine::EmptyGeometry
, monopoly::engine::SizeOverflow
,
monopoly::engine::InvalidIndex
, monopoly::engine::InvalidBatchRange
, monopoly::engine::DynamicTopologyMismatch
, monopoly::engine::MissingTexturePixels
,
monopoly::engine::InvalidTexturePixels
, monopoly::engine::VertexBufferCreationFailed
, monopoly::engine::IndexBufferCreationFailed
, monopoly::engine::TextureCreationFailed
,
monopoly::engine::UnsupportedTextureFormat
, monopoly::engine::SamplerCreationFailed
, monopoly::engine::HostAllocationFailed
, monopoly::engine::TransferBufferCreationFailed
,
monopoly::engine::TransferMapFailed
, monopoly::engine::CommandBufferCreationFailed
, monopoly::engine::CopyPassCreationFailed
, monopoly::engine::SubmitFailed
} |
| |