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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include <SequenceRenderData.hpp>
Public Attributes | |
| SequenceNodeId | node {} |
| data::DataId | contentsDataId {} |
| data::DataId | rootSequenceDataId {} |
| std::uint16_t | priority {} |
| std::int32_t | clock {} |
| Matrix3D | worldTransform {} |
| std::shared_ptr< const data::MeshRuntimeAsset > | asset |
| SequenceMeshChoice3D | meshChoice {} |
| std::optional< SequenceBounds3D > | bounds |
| std::shared_ptr< const data::MeshRenderData > | renderData |
| std::uint16_t | rootSequencePriority {} |
Definition at line 22 of file SequenceRenderData.hpp.
| std::shared_ptr<const data::MeshRuntimeAsset> monopoly::sequence::SequenceMeshRenderItem::asset |
Definition at line 30 of file SequenceRenderData.hpp.
| std::optional<SequenceBounds3D> monopoly::sequence::SequenceMeshRenderItem::bounds |
Definition at line 32 of file SequenceRenderData.hpp.
| std::int32_t monopoly::sequence::SequenceMeshRenderItem::clock {} |
Definition at line 28 of file SequenceRenderData.hpp.
| data::DataId monopoly::sequence::SequenceMeshRenderItem::contentsDataId {} |
Definition at line 25 of file SequenceRenderData.hpp.
| SequenceMeshChoice3D monopoly::sequence::SequenceMeshRenderItem::meshChoice {} |
Definition at line 31 of file SequenceRenderData.hpp.
| SequenceNodeId monopoly::sequence::SequenceMeshRenderItem::node {} |
Definition at line 24 of file SequenceRenderData.hpp.
| std::uint16_t monopoly::sequence::SequenceMeshRenderItem::priority {} |
Definition at line 27 of file SequenceRenderData.hpp.
| std::shared_ptr<const data::MeshRenderData> monopoly::sequence::SequenceMeshRenderItem::renderData |
Definition at line 33 of file SequenceRenderData.hpp.
| data::DataId monopoly::sequence::SequenceMeshRenderItem::rootSequenceDataId {} |
Definition at line 26 of file SequenceRenderData.hpp.
| std::uint16_t monopoly::sequence::SequenceMeshRenderItem::rootSequencePriority {} |
Definition at line 35 of file SequenceRenderData.hpp.
| Matrix3D monopoly::sequence::SequenceMeshRenderItem::worldTransform {} |
Definition at line 29 of file SequenceRenderData.hpp.