Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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monopoly::playerselection::RenderState Struct Reference

#include <PlayerSelectionPlayback.hpp>

Collaboration diagram for monopoly::playerselection::RenderState:
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Public Attributes

ui::playersetup::State setup
 
rules::GameState game
 
display::Screen2D view {display::Screen2D::Black}
 
int localPlayers {}
 
int monetarySystem {13}
 
std::vector< HistoryEntry > highScores
 
ui::playersetup::Button pressedButton {ui::playersetup::Button::None}
 
std::uint64_t pressSerial {}
 

Detailed Description

Definition at line 20 of file PlayerSelectionPlayback.hpp.

Member Data Documentation

◆ game

rules::GameState monopoly::playerselection::RenderState::game

Definition at line 23 of file PlayerSelectionPlayback.hpp.

◆ highScores

std::vector<HistoryEntry> monopoly::playerselection::RenderState::highScores

Definition at line 27 of file PlayerSelectionPlayback.hpp.

◆ localPlayers

int monopoly::playerselection::RenderState::localPlayers {}

Definition at line 25 of file PlayerSelectionPlayback.hpp.

◆ monetarySystem

int monopoly::playerselection::RenderState::monetarySystem {13}

Definition at line 26 of file PlayerSelectionPlayback.hpp.

◆ pressedButton

ui::playersetup::Button monopoly::playerselection::RenderState::pressedButton {ui::playersetup::Button::None}

Definition at line 28 of file PlayerSelectionPlayback.hpp.

◆ pressSerial

std::uint64_t monopoly::playerselection::RenderState::pressSerial {}

Definition at line 29 of file PlayerSelectionPlayback.hpp.

◆ setup

ui::playersetup::State monopoly::playerselection::RenderState::setup

Definition at line 22 of file PlayerSelectionPlayback.hpp.

◆ view

display::Screen2D monopoly::playerselection::RenderState::view {display::Screen2D::Black}

Definition at line 24 of file PlayerSelectionPlayback.hpp.


The documentation for this struct was generated from the following file: