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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include <PieceRuntime.hpp>
Public Attributes | |
| std::array< std::optional< data::DataId >, rules::MaxPlayers > | idleSequences {} |
| std::optional< data::DataId > | movingSequence |
| std::optional< rules::PlayerNumber > | playerMovingOut |
| std::optional< data::DataId > | playerMovingOutSequence |
| std::optional< rules::PlayerNumber > | playerMovingIn |
| std::optional< data::DataId > | playerMovingInSequence |
| std::optional< data::DataId > | jailTokenAnimation |
Definition at line 18 of file PieceRuntime.hpp.
| std::array<std::optional<data::DataId>, rules::MaxPlayers> monopoly::pieces::TokenRuntimeSources::idleSequences {} |
Definition at line 20 of file PieceRuntime.hpp.
| std::optional<data::DataId> monopoly::pieces::TokenRuntimeSources::jailTokenAnimation |
Definition at line 26 of file PieceRuntime.hpp.
| std::optional<data::DataId> monopoly::pieces::TokenRuntimeSources::movingSequence |
Definition at line 21 of file PieceRuntime.hpp.
| std::optional<rules::PlayerNumber> monopoly::pieces::TokenRuntimeSources::playerMovingIn |
Definition at line 24 of file PieceRuntime.hpp.
| std::optional<data::DataId> monopoly::pieces::TokenRuntimeSources::playerMovingInSequence |
Definition at line 25 of file PieceRuntime.hpp.
| std::optional<rules::PlayerNumber> monopoly::pieces::TokenRuntimeSources::playerMovingOut |
Definition at line 22 of file PieceRuntime.hpp.
| std::optional<data::DataId> monopoly::pieces::TokenRuntimeSources::playerMovingOutSequence |
Definition at line 23 of file PieceRuntime.hpp.