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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include <IBar.hpp>
| int monopoly::ibar::State::actionButtonCurrentMouseOver = -1 |
| layout::ActionButtonLayout monopoly::ibar::State::actionButtonLayout |
| rules::PlayerNumber monopoly::ibar::State::actionPlayer {rules::NobodyPlayer} |
| RuleMode monopoly::ibar::State::actionRuleMode {RuleMode::Nothing} |
| layout::ActionButtonMask monopoly::ibar::State::activeActionButtonSlots {} |
| std::optional<std::int64_t> monopoly::ibar::State::cashAnimationAmount |
| std::optional<std::int64_t> monopoly::ibar::State::decompositionHousesToSell |
| std::optional<std::uint8_t> monopoly::ibar::State::desiredBuyAuctionSquare |
| std::optional<std::uint8_t> monopoly::ibar::State::desiredCardIndex |
| std::uint64_t monopoly::ibar::State::escapeMenuOpenedTick {} |
| RuleMode monopoly::ibar::State::localRuleMode {RuleMode::Nothing} |
| rules::PlayerNumber monopoly::ibar::State::localRulePlayer {rules::NobodyPlayer} |
| std::optional<std::uint8_t> monopoly::ibar::State::pendingPressedButton |
| std::array< PlayerDisplay, rules::MaxPlayers > monopoly::ibar::State::players {} |
| RuleMode monopoly::ibar::State::projectedRuleMode {RuleMode::Nothing} |
| rules::PlayerNumber monopoly::ibar::State::projectedRulePlayer {rules::NobodyPlayer} |
| std::optional<std::uint8_t> monopoly::ibar::State::selectedDeed |
| layout::PropertyMask monopoly::ibar::State::visiblePropertySlots {} |