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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include <World3DRenderer.hpp>
Public Attributes | |
| std::array< float, 3 > | color {} |
| std::array< float, 3 > | position {} |
| std::array< float, 3 > | direction {0.0F, -1.0F, 0.0F} |
| std::array< float, 3 > | attenuation {1.0F, 0.0F, 0.0F} |
| float | range {300.0F} |
| float | falloff {1.0F} |
| float | theta {0.0F} |
| float | phi {0.0F} |
| bool | enabled {} |
Definition at line 61 of file World3DRenderer.hpp.
| std::array<float, 3> monopoly::engine::World3DSpotLight::attenuation {1.0F, 0.0F, 0.0F} |
Definition at line 66 of file World3DRenderer.hpp.
| std::array<float, 3> monopoly::engine::World3DSpotLight::color {} |
Definition at line 63 of file World3DRenderer.hpp.
| std::array<float, 3> monopoly::engine::World3DSpotLight::direction {0.0F, -1.0F, 0.0F} |
Definition at line 65 of file World3DRenderer.hpp.
| bool monopoly::engine::World3DSpotLight::enabled {} |
Definition at line 71 of file World3DRenderer.hpp.
| float monopoly::engine::World3DSpotLight::falloff {1.0F} |
Definition at line 68 of file World3DRenderer.hpp.
| float monopoly::engine::World3DSpotLight::phi {0.0F} |
Definition at line 70 of file World3DRenderer.hpp.
| std::array<float, 3> monopoly::engine::World3DSpotLight::position {} |
Definition at line 64 of file World3DRenderer.hpp.
| float monopoly::engine::World3DSpotLight::range {300.0F} |
Definition at line 67 of file World3DRenderer.hpp.
| float monopoly::engine::World3DSpotLight::theta {0.0F} |
Definition at line 69 of file World3DRenderer.hpp.