|
Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
|
#include <World3DGPUScene.hpp>
Public Attributes | |
| sequence::SequenceNodeId | node {} |
| data::DataId | contentsDataId {} |
| std::uint16_t | priority {} |
| std::int32_t | clock {} |
| sequence::Matrix3D | worldTransform {} |
| World3DRect | screenBounds {} |
| SDL_GPUBuffer * | vertexBuffer {} |
| SDL_GPUBuffer * | indexBuffer {} |
| SDL_GPUTexture * | gpuTexture {} |
| std::uint32_t | firstIndex {} |
| std::uint32_t | indexCount {} |
| bool | legacyShadow {} |
| data::MeshMaterial | material {} |
| std::optional< data::MeshTextureRegion > | texture |
| std::array< SDL_GPUTextureSamplerBinding, 5 > | modernTextures {} |
Definition at line 13 of file World3DGPUScene.hpp.
| std::int32_t monopoly::engine::World3DGPUIndexedBatch::clock {} |
Definition at line 18 of file World3DGPUScene.hpp.
| data::DataId monopoly::engine::World3DGPUIndexedBatch::contentsDataId {} |
Definition at line 16 of file World3DGPUScene.hpp.
| std::uint32_t monopoly::engine::World3DGPUIndexedBatch::firstIndex {} |
Definition at line 24 of file World3DGPUScene.hpp.
| SDL_GPUTexture* monopoly::engine::World3DGPUIndexedBatch::gpuTexture {} |
Definition at line 23 of file World3DGPUScene.hpp.
| SDL_GPUBuffer* monopoly::engine::World3DGPUIndexedBatch::indexBuffer {} |
Definition at line 22 of file World3DGPUScene.hpp.
| std::uint32_t monopoly::engine::World3DGPUIndexedBatch::indexCount {} |
Definition at line 25 of file World3DGPUScene.hpp.
| bool monopoly::engine::World3DGPUIndexedBatch::legacyShadow {} |
Definition at line 26 of file World3DGPUScene.hpp.
| data::MeshMaterial monopoly::engine::World3DGPUIndexedBatch::material {} |
Definition at line 27 of file World3DGPUScene.hpp.
| std::array<SDL_GPUTextureSamplerBinding, 5> monopoly::engine::World3DGPUIndexedBatch::modernTextures {} |
Definition at line 29 of file World3DGPUScene.hpp.
| sequence::SequenceNodeId monopoly::engine::World3DGPUIndexedBatch::node {} |
Definition at line 15 of file World3DGPUScene.hpp.
| std::uint16_t monopoly::engine::World3DGPUIndexedBatch::priority {} |
Definition at line 17 of file World3DGPUScene.hpp.
| World3DRect monopoly::engine::World3DGPUIndexedBatch::screenBounds {} |
Definition at line 20 of file World3DGPUScene.hpp.
| std::optional<data::MeshTextureRegion> monopoly::engine::World3DGPUIndexedBatch::texture |
Definition at line 28 of file World3DGPUScene.hpp.
| SDL_GPUBuffer* monopoly::engine::World3DGPUIndexedBatch::vertexBuffer {} |
Definition at line 21 of file World3DGPUScene.hpp.
| sequence::Matrix3D monopoly::engine::World3DGPUIndexedBatch::worldTransform {} |
Definition at line 19 of file World3DGPUScene.hpp.