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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include <ModernPBRShaderUniforms.hpp>
Public Attributes | |
| std::array< float, 4 > | baseColor {} |
| std::array< float, 4 > | metallicRoughness {} |
| std::array< float, 4 > | emissiveStrength {} |
| std::array< float, 4 > | cameraPosition {} |
| std::array< float, 4 > | sceneAmbient {} |
| std::array< float, 4 > | boardReflectionColorEnabled {} |
| std::array< float, 4 > | boardReflectionDirection {} |
| std::array< float, 4 > | sunColorEnabled {} |
| std::array< float, 4 > | sunDirection {} |
| std::array< float, 4 > | spotlightColorEnabled {} |
| std::array< float, 4 > | spotlightPositionRange {} |
| std::array< float, 4 > | spotlightDirectionFalloff {} |
| std::array< float, 4 > | spotlightAttenuationTheta {} |
| std::array< float, 4 > | spotlightPhi {} |
| std::array< float, 4 > | mapFlags {} |
| std::array< float, 4 > | mapParameters {} |
| std::array< float, 16 > | shadowViewProjection {} |
| std::array< float, 4 > | shadowParameters {} |
Definition at line 14 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::baseColor {} |
Definition at line 16 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::boardReflectionColorEnabled {} |
Definition at line 23 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::boardReflectionDirection {} |
Definition at line 24 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::cameraPosition {} |
Definition at line 20 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::emissiveStrength {} |
Definition at line 19 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::mapFlags {} |
Definition at line 33 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::mapParameters {} |
Definition at line 35 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::metallicRoughness {} |
Definition at line 18 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::sceneAmbient {} |
Definition at line 22 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::shadowParameters {} |
Definition at line 39 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 16> monopoly::engine::ModernPBRFragmentUniforms::shadowViewProjection {} |
Definition at line 36 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::spotlightAttenuationTheta {} |
Definition at line 30 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::spotlightColorEnabled {} |
Definition at line 27 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::spotlightDirectionFalloff {} |
Definition at line 29 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::spotlightPhi {} |
Definition at line 31 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::spotlightPositionRange {} |
Definition at line 28 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::sunColorEnabled {} |
Definition at line 25 of file ModernPBRShaderUniforms.hpp.
| std::array<float, 4> monopoly::engine::ModernPBRFragmentUniforms::sunDirection {} |
Definition at line 26 of file ModernPBRShaderUniforms.hpp.