Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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monopoly::ai::profile::RuntimeState Struct Reference

#include <AIProfileRuntime.hpp>

Collaboration diagram for monopoly::ai::profile::RuntimeState:
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Public Attributes

std::filesystem::path directory {}
 
ProfileSet players {}
 
std::array< bool, rules::MaxPlayers > playerLoaded {}
 
std::array< std::uint8_t, rules::MaxPlayers > loadedToken {}
 
std::array< std::uint8_t, rules::MaxPlayers > loadedLevel {}
 
Profile expert {}
 
bool expertLoaded {}
 

Detailed Description

Definition at line 11 of file AIProfileRuntime.hpp.

Member Data Documentation

◆ directory

std::filesystem::path monopoly::ai::profile::RuntimeState::directory {}

Definition at line 13 of file AIProfileRuntime.hpp.

◆ expert

Profile monopoly::ai::profile::RuntimeState::expert {}

Definition at line 18 of file AIProfileRuntime.hpp.

◆ expertLoaded

bool monopoly::ai::profile::RuntimeState::expertLoaded {}

Definition at line 19 of file AIProfileRuntime.hpp.

◆ loadedLevel

std::array<std::uint8_t, rules::MaxPlayers> monopoly::ai::profile::RuntimeState::loadedLevel {}

Definition at line 17 of file AIProfileRuntime.hpp.

◆ loadedToken

std::array<std::uint8_t, rules::MaxPlayers> monopoly::ai::profile::RuntimeState::loadedToken {}

Definition at line 16 of file AIProfileRuntime.hpp.

◆ playerLoaded

std::array<bool, rules::MaxPlayers> monopoly::ai::profile::RuntimeState::playerLoaded {}

Definition at line 15 of file AIProfileRuntime.hpp.

◆ players

ProfileSet monopoly::ai::profile::RuntimeState::players {}

Definition at line 14 of file AIProfileRuntime.hpp.


The documentation for this struct was generated from the following file: