#include <GameQueueGate.hpp>
Definition at line 9 of file GameQueueGate.hpp.
◆ blocks()
| bool monopoly::userinterface::GameQueueGate::blocks |
( |
std::uint64_t |
tick | ) |
|
|
noexcept |
◆ count()
| int monopoly::userinterface::GameQueueGate::count |
( |
| ) |
const |
|
inlinenoexcept |
◆ lastActionTick()
| std::uint64_t monopoly::userinterface::GameQueueGate::lastActionTick |
( |
| ) |
const |
|
inlinenoexcept |
◆ lock()
| void monopoly::userinterface::GameQueueGate::lock |
( |
std::uint64_t |
tick | ) |
|
|
noexcept |
◆ reset()
| void monopoly::userinterface::GameQueueGate::reset |
( |
| ) |
|
|
noexcept |
◆ unlock()
| void monopoly::userinterface::GameQueueGate::unlock |
( |
std::uint64_t |
tick | ) |
|
|
noexcept |
◆ MaxLockTicks
| constexpr std::uint64_t monopoly::userinterface::GameQueueGate::MaxLockTicks = 15U * 60U |
|
staticconstexpr |
The documentation for this class was generated from the following files: