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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include <StatsPlayerAuxPlayback.hpp>
Classes | |
| struct | Published |
Public Member Functions | |
| void | prepareLayout (State &state, const engine::SequencePlayback &playback) const |
| std::expected< void, std::string > | sync (const State &state, const rules::GameState &gameState, const PlayerPlaybackInputs &inputs, display::Screen2D desiredView, engine::SequencePlayback &playback) |
| void | reset () noexcept |
| std::size_t | objectCount () const noexcept |
| std::vector< FutureImmunityIcon > | iconHits () const |
Definition at line 23 of file StatsPlayerAuxPlayback.hpp.
| std::vector< FutureImmunityIcon > monopoly::statsui::PlayerAuxPlayback::iconHits | ( | ) | const |
Definition at line 187 of file StatsPlayerAuxPlayback.cpp.
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inlinenoexcept |
Definition at line 44 of file StatsPlayerAuxPlayback.hpp.
| void monopoly::statsui::PlayerAuxPlayback::prepareLayout | ( | State & | state, |
| const engine::SequencePlayback & | playback | ||
| ) | const |
Definition at line 164 of file StatsPlayerAuxPlayback.cpp.
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inlinenoexcept |
Definition at line 43 of file StatsPlayerAuxPlayback.hpp.
| std::expected< void, std::string > monopoly::statsui::PlayerAuxPlayback::sync | ( | const State & | state, |
| const rules::GameState & | gameState, | ||
| const PlayerPlaybackInputs & | inputs, | ||
| display::Screen2D | desiredView, | ||
| engine::SequencePlayback & | playback | ||
| ) |
Definition at line 196 of file StatsPlayerAuxPlayback.cpp.