#include <World3DShaderAssets.hpp>
Definition at line 27 of file World3DShaderAssets.hpp.
◆ World3DShaderSet() [1/3]
| monopoly::engine::World3DShaderSet::World3DShaderSet |
( |
| ) |
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default |
◆ ~World3DShaderSet()
| monopoly::engine::World3DShaderSet::~World3DShaderSet |
( |
| ) |
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◆ World3DShaderSet() [2/3]
◆ World3DShaderSet() [3/3]
| monopoly::engine::World3DShaderSet::World3DShaderSet |
( |
World3DShaderSet && |
other | ) |
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noexcept |
◆ entrypoint()
| const char * monopoly::engine::World3DShaderSet::entrypoint |
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const |
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inlinenoexcept |
◆ format()
◆ fragment()
| SDL_GPUShader * monopoly::engine::World3DShaderSet::fragment |
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const |
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inlinenoexcept |
◆ load()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ reset()
| void monopoly::engine::World3DShaderSet::reset |
( |
| ) |
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noexcept |
◆ vertex()
| SDL_GPUShader * monopoly::engine::World3DShaderSet::vertex |
( |
| ) |
const |
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inlinenoexcept |
The documentation for this class was generated from the following files: