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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include "MeshRuntime.hpp"#include "SequenceTransforms.hpp"#include <array>#include <cstdint>#include <expected>#include <optional>Go to the source code of this file.
Classes | |
| struct | monopoly::engine::World3DRect |
| struct | monopoly::engine::World3DCamera |
| struct | monopoly::engine::World3DProjectionError |
| struct | monopoly::engine::World3DProjectionState |
Namespaces | |
| namespace | monopoly |
| namespace | monopoly::engine |
Functions | |
| std::expected< World3DProjectionState, World3DProjectionError > | monopoly::engine::makeWorld3DProjectionState (World3DRect viewport, World3DCamera camera) |
| std::optional< World3DRect > | monopoly::engine::world3DMeshScreenRect (const data::MeshBounds &bounds, const sequence::Matrix3D &worldTransform, const World3DProjectionState &projection) noexcept |
| std::optional< World3DRect > | monopoly::engine::intersectWorld3DRect (World3DRect left, World3DRect right) noexcept |
Variables | |
| constexpr float | monopoly::engine::MonopolyBoardNearPlane = 10.0F |
| constexpr float | monopoly::engine::MonopolyBoardFarPlane = 1540.0F |