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Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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#include "World3DProjection.hpp"#include <algorithm>#include <cmath>#include <limits>#include <vector>Go to the source code of this file.
Namespaces | |
| namespace | monopoly |
| namespace | monopoly::engine |
Functions | |
| std::expected< World3DProjectionState, World3DProjectionError > | monopoly::engine::makeWorld3DProjectionState (World3DRect viewport, World3DCamera camera) |
| std::optional< World3DRect > | monopoly::engine::intersectWorld3DRect (World3DRect left, World3DRect right) noexcept |
| std::optional< World3DRect > | monopoly::engine::world3DMeshScreenRect (const data::MeshBounds &bounds, const sequence::Matrix3D &worldTransform, const World3DProjectionState &projection) noexcept |
| float x {} |
Definition at line 12 of file World3DProjection.cpp.
| float y {} |
Definition at line 12 of file World3DProjection.cpp.
| float z {} |
Definition at line 12 of file World3DProjection.cpp.