Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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World3DPipeline.hpp File Reference
#include "World3DShaderAssets.hpp"
#include <SDL3/SDL_gpu.h>
#include <expected>
#include <filesystem>
#include <optional>
#include <string>
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Classes

struct  monopoly::engine::World3DPipelineError
 
class  monopoly::engine::World3DPipeline
 

Namespaces

namespace  monopoly
 
namespace  monopoly::engine
 

Enumerations

enum class  monopoly::engine::World3DPipelineErrorCode {
  monopoly::engine::MissingDevice , monopoly::engine::InvalidColorFormat , monopoly::engine::UnsupportedDepthFormat , monopoly::engine::ShaderLoadFailed ,
  monopoly::engine::PipelineCreateFailed
}
 

Functions

std::optional< SDL_GPUTextureFormat > monopoly::engine::chooseWorld3DDepthFormat (SDL_GPUDevice *device) noexcept