12 const actions::Message& message
17 const actions::Message& message
22 const actions::Message& message
27 const actions::Message& message
32 const actions::Message& message
void actionAISaveParameters(GameState &state, const actions::Message &message)
void actionSetGameState(GameState &state, const actions::Message &message)
void actionGetOptionsForSave(GameState &state, const actions::Message &message)
void actionGetGameState(GameState &state, const actions::Message &message)
bool restartSavePhase(GameState &state)
void actionResyncClient(GameState &state, const actions::Message &message)
void onIdleTick(GameState &state)
void resetTransientState()
const GameState & state()