Monopoly — Portage moderne 0.1.0
Portage moderne C/C++23 du Monopoly de 1999
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RuleSave.hpp
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1#pragma once
2
3#include "Actions.hpp"
4#include "RuleArchive.hpp"
5#include "RuleTypes.hpp"
6
8{
11 GameState& state,
12 const actions::Message& message
13 );
14
16 GameState& state,
17 const actions::Message& message
18 );
19
21 GameState& state,
22 const actions::Message& message
23 );
24
26 GameState& state,
27 const actions::Message& message
28 );
29
31 GameState& state,
32 const actions::Message& message
33 );
34
35
37 GameState& state
38 );
39
40
41 void onIdleTick(
42 GameState& state
43 );
44}
45
46
void actionAISaveParameters(GameState &state, const actions::Message &message)
Definition RuleSave.cpp:303
void actionSetGameState(GameState &state, const actions::Message &message)
Definition RuleSave.cpp:399
void actionGetOptionsForSave(GameState &state, const actions::Message &message)
Definition RuleSave.cpp:564
void actionGetGameState(GameState &state, const actions::Message &message)
Definition RuleSave.cpp:151
bool restartSavePhase(GameState &state)
Definition RuleSave.cpp:641
void actionResyncClient(GameState &state, const actions::Message &message)
Definition RuleSave.cpp:624
void onIdleTick(GameState &state)
Definition RuleSave.cpp:748
const GameState & state()