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| GroupRange | monopoly::ai::groupRange (rules::board::SquareGroup group) noexcept |
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| rules::board::PropertySet | monopoly::ai::propertiesOwnedByPlayer (const rules::GameState &state, rules::PlayerNumber player) noexcept |
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| rules::board::PropertySet | monopoly::ai::monopolySet (rules::board::SquareType square) noexcept |
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| int | monopoly::ai::propertyCount (rules::board::PropertySet properties) noexcept |
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| bool | monopoly::ai::testForMonopoly (rules::board::PropertySet properties, rules::board::SquareType square) noexcept |
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| MonopolyLots | monopoly::ai::monopolyLots (rules::board::SquareType square) noexcept |
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| int | monopoly::ai::housesOnMonopoly (const rules::GameState &state, rules::board::SquareType square) noexcept |
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| bool | monopoly::ai::isMonopoly (const rules::GameState &state, rules::board::SquareType square) noexcept |
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| bool | monopoly::ai::ownsMonopoly (const rules::GameState &state, rules::PlayerNumber player, rules::board::SquareType square, bool mortgageCounts) noexcept |
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| bool | monopoly::ai::playerOwnsMonopoly (const rules::GameState &state, rules::PlayerNumber player, bool countBaltic) noexcept |
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| bool | monopoly::ai::anyMonopoly (const rules::GameState &state) noexcept |
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| bool | monopoly::ai::ownsPropertyFromMonopoly (const rules::GameState &state, rules::PlayerNumber player, rules::board::SquareType square) noexcept |
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| rules::PlayerNumber | monopoly::ai::firstOwnerInMonopoly (const rules::GameState &state, rules::board::SquareType square) noexcept |
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| int | monopoly::ai::numberRailroadsUtilitiesOwned (const rules::GameState &state, rules::PlayerNumber player, rules::board::SquareGroup group, bool mortgageCounts, rules::board::PropertySet propertiesOwned) noexcept |
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| std::int64_t | monopoly::ai::rentIfSteppedOn (const rules::GameState &state, rules::board::SquareType square, rules::board::PropertySet propertiesOwned) noexcept |
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| std::uint8_t | monopoly::ai::freeHouses (const rules::GameState &state) noexcept |
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| std::uint8_t | monopoly::ai::freeHotels (const rules::GameState &state) noexcept |
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| bool | monopoly::ai::housingShortage (const rules::GameState &state, std::uint8_t criticalLevel) noexcept |
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| std::int64_t | monopoly::ai::liquidAssetsForProperties (const rules::GameState &state, rules::board::PropertySet properties, bool countHouses, bool countMonopolies) noexcept |
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| std::int64_t | monopoly::ai::liquidAssets (const rules::GameState &state, rules::PlayerNumber player, bool countHouses, bool countMonopolies, std::int64_t moneyOwed) noexcept |
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| std::int64_t | monopoly::ai::mostLiquidAssets (const rules::GameState &state, rules::PlayerNumber excludedPlayer, bool countMonopolies, std::span< const std::int64_t > moneyOwed) noexcept |
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| std::int64_t | monopoly::ai::totalWorth (const rules::GameState &state, rules::PlayerNumber player) noexcept |
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| std::int64_t | monopoly::ai::housesCanBuyOnMonopoly (const rules::GameState &state, rules::board::SquareType square) noexcept |
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| bool | monopoly::ai::playerCloseToProperty (const rules::GameState &state, rules::PlayerNumber ignorePlayer, rules::board::SquareType property, std::int64_t minDistance, std::int64_t maxDistance) noexcept |
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| bool | monopoly::ai::someoneCloseToMonopoly (const rules::GameState &state, rules::PlayerNumber player, const MonopolyLots &monopoly, std::int64_t minDistance, std::int64_t maxDistance) noexcept |
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| std::int64_t | monopoly::ai::costUnmortgageMonopoly (const rules::GameState &state, rules::board::SquareType square) noexcept |
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| bool | monopoly::ai::isCashCow (rules::board::SquareType square) noexcept |
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| double | monopoly::ai::landingFrequency (rules::board::SquareType square) noexcept |
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| double | monopoly::ai::averageRentReceived (const rules::GameState &state, rules::PlayerNumber player, std::int64_t startSquare, bool dontCountDevelopedMonopolies, double cashCowMultiplier, rules::board::PropertySet propertiesOwned) noexcept |
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| std::int64_t | monopoly::ai::averageRentPaid (const rules::GameState &state, rules::PlayerNumber player, std::int64_t startSquare, bool considerDevelopedMonopolies, double cashCowMultiplier) noexcept |
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| std::int64_t | monopoly::ai::minimumCalculatedExpenses (const rules::GameState &state, rules::PlayerNumber player) noexcept |
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| std::int64_t | monopoly::ai::potentialIncome (const rules::GameState &state, rules::PlayerNumber player) noexcept |
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| rules::PlayerNumber | monopoly::ai::mostExpensivePotentialIncome (const rules::GameState &state) noexcept |
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| HighestRentResult | monopoly::ai::highestRentSquare (const rules::GameState &state, rules::PlayerNumber player) noexcept |
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| rules::PlayerNumber | monopoly::ai::bestCurrentRent (const rules::GameState &state) noexcept |
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| int | monopoly::ai::monopoliesInSet (rules::board::PropertySet properties) noexcept |
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| int | monopoly::ai::monopoliesBetweenPlayers (const rules::GameState &state, std::span< const rules::PlayerNumber > players, rules::board::SquareType extraProperty) noexcept |
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| std::size_t | monopoly::ai::removePlayersFromList (std::span< rules::PlayerNumber > players, std::size_t playerCount, std::span< const rules::PlayerNumber > remove) noexcept |
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| rules::board::PropertySet | monopoly::ai::xorProperties (rules::board::PropertySet properties, std::span< const rules::board::SquareType > squares) noexcept |
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| MonopolyCollection | monopoly::ai::monopoliesOwned (const rules::GameState &state, rules::PlayerNumber player, bool mortgageCounts) noexcept |
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| int | monopoly::ai::propertiesLeftToBuy (const rules::GameState &state) noexcept |
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| MonopolyStage | monopoly::ai::monopolyStage (const rules::GameState &state, rules::PlayerNumber player) noexcept |
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| void | monopoly::ai::testSellHouses (rules::GameState &state, const MonopolyLots &monopoly, rules::board::SquareType testSquare) noexcept |
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| SquareType | monopoly::ai::findLowestRentProperty (const rules::GameState &state, rules::PlayerNumber player, rules::board::PropertySet properties) noexcept |
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| SquareType | monopoly::ai::findHighestRentMortgaged (const rules::GameState &state, rules::PlayerNumber player, rules::board::PropertySet properties, std::int64_t topUnmortgageCost) noexcept |
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| TokenReaction | monopoly::ai::squareMoveReaction (const rules::GameState &state, rules::PlayerNumber player, rules::board::SquareType landSquare, rules::CardType card=rules::CardType::None) noexcept |
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